Home Page | Forum | Links | Contact Us |
Master of Magic : The Heros |
Aureus |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 04 | ![]() |
Melee : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Range : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Resist : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Leadership increases the attack strength of all units in combat by one per 2 levels of the hero. Super leadership (*) increases this bonus by 50%. | Charmed heroes never fail a resistance roll. |
Caster allows the unit to cast spells like a wizard in combat, without cost of mana points drawn from the wizard's mana reserve. Furthermore, heroes with caster ability add half the caster's skill to a wizard casting overland spells if the hero is inside the wizard's fortress. You must still provide the required mana to support the skill. |
Return |
B'Shan |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 00 | ![]() |
Melee : | 10 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Range : | 10 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Resist : | 12 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 12 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Noble heroes do not cost money but instead contribute 10 gold to your cause each turn. | Quiver indicates the total number of ranged attacks the unit has remaining. The shots are replaced after each combat. |
Each plus increases the unit's chance to hit by 10%. |
Return |
Bahgtru |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 00 | ![]() |
Melee : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Range : | 00 |
Resist : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 08 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Noble heroes do not cost money but instead contribute 10 gold to your cause each turn. | Mountaineer allows all units stacked to cross mountains and hills at a cost of one movement point per square. |
Thrown weapons allows an attacking unit to hurl its thrown weapons before engaging in hand-to-hand. |
Return |
Fang |
Moves : | 03 |
![]() ![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 08 | ![]() |
Melee : | 08 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Range : | 00 |
Resist : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 08 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Might increases the hero's hand-to-hand attack by +1 per level of experience. Super might (*) increases this bonus by 50%. | Charmed heroes never fail a resistance roll. |
Fire breath allows an attacking unit to breathe a fiery blast berofe engaging in hand-to-hand. |
Return |
Greyfairer |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 03 | ![]() |
Melee : | 01 |
![]() |
Range : | 08 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Resist : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 05 |
![]() ![]() ![]() ![]() ![]() |
Purify allows a unit to clean corruption from a square. | Caster allows the unit to cast spells like a wizard in combat, without cost of mana points drawn from the wizard's mana reserve. Furthermore, heroes with caster ability add half the caster's skill to a wizard casting overland spells if the hero is inside the wizard's fortress. You must still provide the required mana to support the skill. |
Scouting increases the range a unit can see on the overland map by the scouting level. |
Return |
Gunther |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 02 | ![]() |
Melee : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Range : | 00 |
Resist : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 09 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Might increases the hero's hand-to-hand attack by +1 per level of experience. Super might (*) increases this bonus by 50%. | Thrown weapons allows an attacking unit to hurl its thrown weapons before engaging in hand-to-hand. |
Return |
Jaer |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 04 | ![]() |
Melee : | 08 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Range : | 13 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Resist : | 13 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 12 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Charmed heroes never fail a resistance roll. | Caster allows the unit to cast spells like a wizard in combat, without cost of mana points drawn from the wizard's mana reserve. Furthermore, heroes with caster ability add half the caster's skill to a wizard casting overland spells if the hero is inside the wizard's fortress. You must still provide the required mana to support the skill. |
Each plus increases the unit's chance to hit by 10%. | Permet a l'unite et à toutes les creatures de son groupe de voler |
Missiles immunity makes the unit immune to all forms of missile attacks. |
Return |
Malleus |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 03 | ![]() |
Melee : | 01 |
![]() |
Range : | 09 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Resist : | 10 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 05 |
![]() ![]() ![]() ![]() ![]() |
Arcane power increases the hero's magical ranged attack by +1 per level of experience. Super arcane power (*) increases this bonus by 50%. | Prayermaster adds +1/level of experience to all resistance rolls for all units in the battle. Super prayermaster (*) increases this bonus by 50%. |
Caster allows the unit to cast spells like a wizard in combat, without cost of mana points drawn from the wizard's mana reserve. Furthermore, heroes with caster ability add half the caster's skill to a wizard casting overland spells if the hero is inside the wizard's fortress. You must still provide the required mana to support the skill. | Missiles immunity makes the unit immune to all forms of missile attacks. |
Return |
Marcus |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 04 | ![]() |
Melee : | 07 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Range : | 05 |
![]() ![]() ![]() ![]() ![]() |
Resist : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 08 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Might increases the hero's hand-to-hand attack by +1 per level of experience. Super might (*) increases this bonus by 50%. | Caster allows the unit to cast spells like a wizard in combat, without cost of mana points drawn from the wizard's mana reserve. Furthermore, heroes with caster ability add half the caster's skill to a wizard casting overland spells if the hero is inside the wizard's fortress. You must still provide the required mana to support the skill. |
Scouting increases the range a unit can see on the overland map by the scouting level. | Pathfinding allows the unit and all stacked with it to move across any land square at the cost of 1/2 movement point. |
Return |
Morgana |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 04 | ![]() |
Melee : | 01 |
![]() |
Range : | 08 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Resist : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 05 |
![]() ![]() ![]() ![]() ![]() |
Sage heroes contribute 3 spell research points per level of experience each turn to the controlling wizards research total. Super sage ability (*) increases this bonus by 50%. | Prayermaster adds +1/level of experience to all resistance rolls for all units in the battle. Super prayermaster (*) increases this bonus by 50%. |
Charmed heroes never fail a resistance roll. | Caster allows the unit to cast spells like a wizard in combat, without cost of mana points drawn from the wizard's mana reserve. Furthermore, heroes with caster ability add half the caster's skill to a wizard casting overland spells if the hero is inside the wizard's fortress. You must still provide the required mana to support the skill. |
Missiles immunity makes the unit immune to all forms of missile attacks. |
Return |
Reywind |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 03 | ![]() |
Melee : | 12 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Range : | 12 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Resist : | 14 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 15 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Luck adds +1 to all of the unit's rolls, including attack, defense, and resistance. | Caster allows the unit to cast spells like a wizard in combat, without cost of mana points drawn from the wizard's mana reserve. Furthermore, heroes with caster ability add half the caster's skill to a wizard casting overland spells if the hero is inside the wizard's fortress. You must still provide the required mana to support the skill. |
Each plus increases the unit's chance to hit by 10%. |
Return |
Serena |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 02 | ![]() |
Melee : | 03 |
![]() ![]() ![]() |
Range : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Resist : | 07 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 05 |
![]() ![]() ![]() ![]() ![]() |
Sage heroes contribute 3 spell research points per level of experience each turn to the controlling wizards research total. Super sage ability (*) increases this bonus by 50%. | Caster allows the unit to cast spells like a wizard in combat, without cost of mana points drawn from the wizard's mana reserve. Furthermore, heroes with caster ability add half the caster's skill to a wizard casting overland spells if the hero is inside the wizard's fortress. You must still provide the required mana to support the skill. |
Healers will heal 25% of the damage that all units stacked with the healer have sustained after a combat. |
Return |
Shalla |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 06 | ![]() |
Melee : | 08 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Range : | 00 |
Resist : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 08 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Blademaster increases the hero's chance to hit by +1 per 2 levels of experience. Super blademaster (*) increases this bonus by 50%. | Might increases the hero's hand-to-hand attack by +1 per level of experience. Super might (*) increases this bonus by 50%. |
Charmed heroes never fail a resistance roll. | Thrown weapons allows an attacking unit to hurl its thrown weapons before engaging in hand-to-hand. |
Return |
Shin Bo |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 00 | ![]() |
Melee : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Range : | 00 |
Resist : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 07 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Return |
Shuri |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 02 | ![]() |
Melee : | 18 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Range : | 10 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Resist : | 12 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 13 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Blademaster increases the hero's chance to hit by +1 per 2 levels of experience. Super blademaster (*) increases this bonus by 50%. | Might increases the hero's hand-to-hand attack by +1 per level of experience. Super might (*) increases this bonus by 50%. |
Quiver indicates the total number of ranged attacks the unit has remaining. The shots are replaced after each combat. | Each plus increases the unit's chance to hit by 10%. |
Pathfinding allows the unit and all stacked with it to move across any land square at the cost of 1/2 movement point. |
Return |
Spyder |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 00 | ![]() |
Melee : | 08 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Range : | 00 |
Resist : | 07 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 09 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Leadership increases the attack strength of all units in combat by one per 2 levels of the hero. Super leadership (*) increases this bonus by 50%. | Legendary represents the hero's reputation and increases the frequency and strength of mercenaries approaching the wizard for hire, as well as decreases the initial hiring cost. The hero adds +3 fame per level of the hero directly to the controlling wizard's fame total. Super legendary (*) increases this bonus by 50%. |
Noble heroes do not cost money but instead contribute 10 gold to your cause each turn. |
Return |
Taki |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 03 | ![]() |
Melee : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Range : | 00 |
Resist : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Blademaster increases the hero's chance to hit by +1 per 2 levels of experience. Super blademaster (*) increases this bonus by 50%. | Increases the defense of the unit by +1 per level of experience. Super agility (*) increases this bonus by +50%. |
Return |
Theria |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 02 | ![]() |
Melee : | 08 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Range : | 00 |
Resist : | 09 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 10 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Increases the defense of the unit by +1 per level of experience. Super agility (*) increases this bonus by +50%. | Charmed heroes never fail a resistance roll. |
Each plus increases the unit's chance to hit by 10%. |
Return |
Valana |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 02 | ![]() |
Melee : | 06 |
![]() ![]() ![]() ![]() ![]() ![]() |
Range : | 00 |
Resist : | 08 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 08 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Leadership increases the attack strength of all units in combat by one per 2 levels of the hero. Super leadership (*) increases this bonus by 50%. | Caster allows the unit to cast spells like a wizard in combat, without cost of mana points drawn from the wizard's mana reserve. Furthermore, heroes with caster ability add half the caster's skill to a wizard casting overland spells if the hero is inside the wizard's fortress. You must still provide the required mana to support the skill. |
Each plus increases the unit's chance to hit by 10%. |
Return |
Zaldron |
Moves : | 02 |
![]() ![]() |
Magie : | 00 | ![]() |
Gold : | 02 | ![]() |
Melee : | 03 |
![]() ![]() ![]() |
Range : | 08 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Resist : | 08 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Hits : | 07 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Sage heroes contribute 3 spell research points per level of experience each turn to the controlling wizards research total. Super sage ability (*) increases this bonus by 50%. | Caster allows the unit to cast spells like a wizard in combat, without cost of mana points drawn from the wizard's mana reserve. Furthermore, heroes with caster ability add half the caster's skill to a wizard casting overland spells if the hero is inside the wizard's fortress. You must still provide the required mana to support the skill. |
Each plus increases the unit's chance to hit by 10%. |
Return |