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Spearmen |
Moves : | 01 |
Food : | 01 |
Gold : | 00 |
Melee : | 03 |
Range : | 00 |
Armor : | 02 |
Resist : | 07 |
Hits : | 04 |
Regeneration | |||
Regeneration allows the unit to heal one hit per combat phase, and be completely healed at the end of a combat. If the unit was destroyed but its side was victorious, the unit will come back to life, completely healed. |
Return |
Swordsmen |
Moves : | 01 |
Food : | 01 |
Gold : | 02 |
Melee : | 05 |
Range : | 00 |
Armor : | 02 |
Resist : | 07 |
Hits : | 04 |
Large shied | Regeneration | ||||
Large shields add +2 to the unit's defense against all ranged attacks. | Regeneration allows the unit to heal one hit per combat phase, and be completely healed at the end of a combat. If the unit was destroyed but its side was victorious, the unit will come back to life, completely healed. |
Return |
Halberdiers |
Moves : | 01 |
Food : | 01 |
Gold : | 03 |
Melee : | 06 |
Range : | 00 |
Armor : | 03 |
Resist : | 07 |
Hits : | 04 |
Regeneration | Negate first strike | ||||
Regeneration allows the unit to heal one hit per combat phase, and be completely healed at the end of a combat. If the unit was destroyed but its side was victorious, the unit will come back to life, completely healed. | Negate first strike allows the unit to nullify the first strike ability of attackers. This special ability has no effect on thrown, breach, or gaze attacks. |
Return |
Settlers |
Moves : | 01 |
Food : | 01 |
Gold : | 04 |
Melee : | 00 |
Range : | 00 |
Armor : | 01 |
Resist : | 07 |
Hits : | 20 |
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Regeneration | Create outpost | ||||
Regeneration allows the unit to heal one hit per combat phase, and be completely healed at the end of a combat. If the unit was destroyed but its side was victorious, the unit will come back to life, completely healed. | Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers. |
Return |
Shaman |
Moves : | 01 |
Food : | 01 |
Gold : | 04 |
Melee : | 04 |
Range : | 02 |
Armor : | 03 |
Resist : | 08 |
Hits : | 04 |
Regeneration | Healer | ||||
Regeneration allows the unit to heal one hit per combat phase, and be completely healed at the end of a combat. If the unit was destroyed but its side was victorious, the unit will come back to life, completely healed. | Healers will heal 25% of the damage that all units stacked with the healer have sustained after a combat. |
Purify | |||
Purify allows a unit to clean corruption from a square. |
Return |
War Trolls |
Moves : | 02 |
Food : | 01 |
Gold : | 04 |
Melee : | 08 |
Range : | 00 |
Armor : | 04 |
Resist : | 08 |
Hits : | 05 |
Regeneration | |||
Regeneration allows the unit to heal one hit per combat phase, and be completely healed at the end of a combat. If the unit was destroyed but its side was victorious, the unit will come back to life, completely healed. |
Return |
War Mammoths |
Moves : | 02 |
Food : | 01 |
Gold : | 05 |
Melee : | 10 |
Range : | 00 |
Armor : | 06 |
Resist : | 09 |
Hits : | 12 |
Wall crusher | First strike | ||||
Wall crusher allows the unit to destroy a section of a stone wall 50% of the time. | First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks. |
Return |
Trireme |
Moves : | 01 |
Food : | 01 |
Gold : | 02 |
Melee : | 06 |
Range : | 00 |
Armor : | 04 |
Resist : | 04 |
Hits : | 10 |
Return |