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Nomad |
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Spearmen |
Moves : | 01 |
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Food : | 01 | ![]() |
Gold : | 00 | ![]() |
Melee : | 01 |
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Range : | 00 |
Armor : | 02 |
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Resist : | 04 |
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Hits : | 01 |
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Return |
Swordsmen |
Moves : | 01 |
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Food : | 01 | ![]() |
Gold : | 01 | ![]() |
Melee : | 03 |
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Range : | 00 |
Armor : | 02 |
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Resist : | 04 |
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Hits : | 01 |
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Large shields add +2 to the unit's defense against all ranged attacks. |
Return |
Bowmen |
Moves : | 01 |
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Food : | 01 | ![]() |
Gold : | 01 | ![]() |
Melee : | 01 |
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Range : | 01 |
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Armor : | 01 |
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Resist : | 04 |
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Hits : | 01 |
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Return |
Horsebowmen |
Moves : | 02 |
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Food : | 01 | ![]() |
Gold : | 02 | ![]() |
Melee : | 04 |
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Range : | 02 |
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Armor : | 02 |
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Resist : | 04 |
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Hits : | 03 |
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Return |
Settlers |
Moves : | 01 |
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Food : | 01 | ![]() |
Gold : | 02 | ![]() |
Melee : | 00 |
Range : | 00 |
Armor : | 01 |
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Resist : | 04 |
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Hits : | 10 |
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Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers. |
Return |
Pikemen |
Moves : | 01 |
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Food : | 01 | ![]() |
Gold : | 02 | ![]() |
Melee : | 05 |
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Range : | 00 |
Armor : | 03 |
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Resist : | 05 |
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Hits : | 01 |
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Negate first strike allows the unit to nullify the first strike ability of attackers. This special ability has no effect on thrown, breach, or gaze attacks. | Armor piercing halves the effectiveness of the defender's defense rating. |
Return |
Rangers |
Moves : | 02 |
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Food : | 01 | ![]() |
Gold : | 03 | ![]() |
Melee : | 04 |
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Range : | 03 |
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Armor : | 04 |
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Resist : | 06 |
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Hits : | 02 |
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Forester allows all units stacked to pass through forest at a cost of one movement point per square. | Mountaineer allows all units stacked to cross mountains and hills at a cost of one movement point per square. |
Return |
Catapult |
Moves : | 01 |
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Food : | 01 | ![]() |
Gold : | 02 | ![]() |
Melee : | 00 |
Range : | 10 |
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Armor : | 02 |
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Resist : | 04 |
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Hits : | 10 |
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Wall crusher allows the unit to destroy a section of a stone wall 50% of the time. | Long range limits range penalties for missile attacks to a maximun of -1. |
Return |
Griffins |
Moves : | 02 |
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Food : | 01 | ![]() |
Gold : | 04 | ![]() |
Melee : | 09 |
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Range : | 00 |
Armor : | 05 |
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Resist : | 07 |
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Hits : | 10 |
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Armor piercing halves the effectiveness of the defender's defense rating. | First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks. |
Return |
Trireme |
Moves : | 02 |
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Food : | 01 | ![]() |
Gold : | 02 | ![]() |
Melee : | 06 |
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Range : | 00 |
Armor : | 04 |
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Resist : | 04 |
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Hits : | 10 |
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Return |
Galley |
Moves : | 03 |
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Food : | 01 | ![]() |
Gold : | 02 | ![]() |
Melee : | 08 |
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Range : | 02 |
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Armor : | 04 |
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Resist : | 06 |
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Hits : | 20 |
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Return |