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Spells : Neutral |
Spells of map : | Spells of battlefield : | Spells of map and battlefield : |
Summoning(1) | Summoning(0) |
Special Spells(4) | Special Spells(0) | Special Spells(0) |
City Spells(1) | City Spells(0) | City Spells(0) |
Enchantment(0) |
Unit spells(0) | Unit spells(0) |
Enchantment(0) |
Zone de combat(0) |
Not classified spells(1) |
Map : Summoning |
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Magic Spirit |
Moves : | 01 |
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Coût : | 030 | ![]() |
UpKeep : | 01 | ![]() |
Melee : | 05 |
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Range : | 00 |
Armor : | 04 |
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Resist : | 08 |
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Hits : | 10 |
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Meld with nodes allows spirits to merge with a magical node and begin channeling the power of the node to you. The process of melding destroys the spirit. | Non-corporeal allows the unit to pass through any land square at a cost of 1/2 movement point, and allows it to move through walls unimpeded. |
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Combat : Summoning |
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Map : Special Spells |
Name : | Disenchant Area (Desensorceler zone) | Rare : | Uncommon | ||
Casting Cost : | 50 | UpKeep : | 0 |
Effects : | Attempts to dispel all enemy spells in the targeted map square. The chance of successfully dispelling an enchantment is calculated as in dispel magic. |
Name : | Enchant item (Ensorceler objet) | Rare : | Uncommon | ||
Casting Cost : | 0 | UpKeep : | 0 |
Effects : | Creates a lesser magical item for use by your heroes. Only powers that cost 200 mana or less may be used. For details, see magic item creation in your manual. |
Name : | Dispel magic (Disjonction) | Rare : | Rare | ||
Casting Cost : | 200 | UpKeep : | 0 |
Effects : | Attempts to dispel one enemy global enchantment. The chance of successfully dispelling this enchantment is calculated as in dispel magic. |
Name : | Create Artifact (Créer objet) | Rare : | Rare | ||
Casting Cost : | 0 | UpKeep : | 0 |
Effects : | Creates a magical artifact for use by your heroes. Any powers may be used. For details, see magic item creation in your manual. |
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Map : City Spells |
Name : | Summoning Circle (Cercle d'invocation) | Rare : | Common | ||
Casting Cost : | 50 | UpKeep : | 0 |
Effects : | Moves your summoning circle to another city. All creatures summoned by spells will appear in this new city. |
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Map : Enchantment |
None |
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Battlefield : Special Spells |
None |
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Battlefield : City Spells |
None |
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Battlefield : Combat Spells |
None |
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Battlefield : Enchantment |
None |
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Map and battlefield : Special Spells |
None |
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Map and battlefield : City Spells |
None |
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Map and battlefield : Unit Spells |
None |
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Map : Unit Spells |
None |
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Not classified : |
Name : | Awareness (Conscience) | Rare : | Rare | ||
Casting Cost : | 500 | UpKeep : | 0 |
Effects : | Reveals the location of all cities on both planes. |
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