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Lizardman |
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Spearmen |
Moves : | 01 |
Food : | 01 |
Gold : | 00 |
Melee : | 01 |
Range : | 00 |
Armor : | 03 |
Resist : | 04 |
Hits : | 02 |
Return |
Swordsmen |
Moves : | 01 |
Food : | 01 |
Gold : | 01 |
Melee : | 03 |
Range : | 00 |
Armor : | 03 |
Resist : | 04 |
Hits : | 02 |
Large shied | |||
Large shields add +2 to the unit's defense against all ranged attacks. |
Return |
Halberdiers |
Moves : | 01 |
Food : | 01 |
Gold : | 01 |
Melee : | 04 |
Range : | 00 |
Armor : | 04 |
Resist : | 04 |
Hits : | 02 |
Negate first strike | |||
Negate first strike allows the unit to nullify the first strike ability of attackers. This special ability has no effect on thrown, breach, or gaze attacks. |
Return |
Settlers |
Moves : | 01 |
Food : | 01 |
Gold : | 03 |
Melee : | 00 |
Range : | 00 |
Armor : | 02 |
Resist : | 04 |
Hits : | 20 |
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Create outpost | |||
Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers. |
Return |
Javelineers |
Moves : | 01 |
Food : | 01 |
Gold : | 02 |
Melee : | 04 |
Range : | 03 |
Armor : | 04 |
Resist : | 05 |
Hits : | 02 |
Return |
Shaman |
Moves : | 01 |
Food : | 01 |
Gold : | 02 |
Melee : | 02 |
Range : | 02 |
Armor : | 03 |
Resist : | 06 |
Hits : | 02 |
Healer | Purify | ||||
Healers will heal 25% of the damage that all units stacked with the healer have sustained after a combat. | Purify allows a unit to clean corruption from a square. |
Return |
Dragon Turtles |
Moves : | 02 |
Food : | 01 |
Gold : | 02 |
Melee : | 10 |
Range : | 00 |
Armor : | 08 |
Resist : | 08 |
Hits : | 15 |
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Fire breath | |||
Fire breath allows an attacking unit to breathe a fiery blast berofe engaging in hand-to-hand. |
Return |