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Lizardman

Spearmen

Swordsmen

Halberdiers

Settlers

Javelineers

Shaman

Dragon Turtles

Spearmen
Spearmen
City
Moves : 01
Food : 01
Gold : 00
Melee : 01
Range : 00
Armor : 03
Resist : 04
Hits : 02

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Swordsmen
Swordsmen
Barracks
Moves : 01
Food : 01
Gold : 01
Melee : 03
Range : 00
Armor : 03
Resist : 04
Hits : 02

 Large shied
Large shields add +2 to the unit's defense against all ranged attacks.

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Halberdiers
Halberdiers
Armory
Moves : 01
Food : 01
Gold : 01
Melee : 04
Range : 00
Armor : 04
Resist : 04
Hits : 02

 Negate first strike
Negate first strike allows the unit to nullify the first strike ability of attackers. This special ability has no effect on thrown, breach, or gaze attacks.

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Settlers
Settlers
City
Moves : 01
Food : 01
Gold : 03
Melee : 00
Range : 00
Armor : 02
Resist : 04
Hits : 20

 Create outpost
Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers.

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Javelineers
Javelineers
Armorers Guild
Moves : 01
Food : 01
Gold : 02
Melee : 04
Range : 03
Armor : 04
Resist : 05
Hits : 02

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Shaman
Shaman
Shrine
Moves : 01
Food : 01
Gold : 02
Melee : 02
Range : 02
Armor : 03
Resist : 06
Hits : 02

 Healer  Purify
Healers will heal 25% of the damage that all units stacked with the healer have sustained after a combat. Purify allows a unit to clean corruption from a square.

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Dragon Turtles
Dragon Turtles
Stables
Moves : 02
Food : 01
Gold : 02
Melee : 10
Range : 00
Armor : 08
Resist : 08
Hits : 15

 Fire breath
Fire breath allows an attacking unit to breathe a fiery blast berofe engaging in hand-to-hand.

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