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High Men

Spearmen

Swordsmen

Bowmen

Engineers

Cavalry

Settlers

Pikemen

Priests

Magicians

Paladin

Trireme

Galley

Warship

Spearmen
Spearmen
City
Moves : 01
Food : 01
Gold : 00
Melee : 01
Range : 00
Armor : 02
Resist : 04
Hits : 01

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Swordsmen
Swordsmen
Barracks
Moves : 01
Food : 01
Gold : 01
Melee : 03
Range : 00
Armor : 02
Resist : 04
Hits : 01

 Large shied
Large shields add +2 to the unit's defense against all ranged attacks.

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Bowmen
Bowmen
Sawmill
Moves : 01
Food : 01
Gold : 01
Melee : 01
Range : 01
Armor : 01
Resist : 04
Hits : 01

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Engineers
Engineers
Builders Hall
Moves : 01
Food : 01
Gold : 01
Melee : 01
Range : 00
Armor : 01
Resist : 05
Hits : 01

 Construction  Wall crusher
Construction allows units to build roads. Wall crusher allows the unit to destroy a section of a stone wall 50% of the time.

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Cavalry
Cavalry
Stables
Moves : 02
Food : 01
Gold : 01
Melee : 04
Range : 00
Armor : 02
Resist : 04
Hits : 03

 First strike
First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks.

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Settlers
Settlers
City
Moves : 01
Food : 01
Gold : 02
Melee : 00
Range : 00
Armor : 01
Resist : 04
Hits : 10

 Create outpost
Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers.

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Pikemen
Pikemen
Fighters Guild
Moves : 01
Food : 01
Gold : 02
Melee : 05
Range : 00
Armor : 03
Resist : 05
Hits : 01

 Negate first strike  Armor piercing
Negate first strike allows the unit to nullify the first strike ability of attackers. This special ability has no effect on thrown, breach, or gaze attacks. Armor piercing halves the effectiveness of the defender's defense rating.

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Priests
Priests
Parthenon
Moves : 01
Food : 01
Gold : 02
Melee : 03
Range : 04
Armor : 04
Resist : 07
Hits : 01

 Healer  Purify
Healers will heal 25% of the damage that all units stacked with the healer have sustained after a combat. Purify allows a unit to clean corruption from a square.

 Healing spell
Heals a target unit by 5 hit points (or less, if the unit has sustained fewer than 5 hit points of damage).

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Magicians
Magicians
Wizards Guild
Moves : 01
Food : 01
Gold : 03
Melee : 01
Range : 05
Armor : 03
Resist : 08
Hits : 01

 Missiles immunity  Fire ball spell
Missiles immunity makes the unit immune to all forms of missile attacks. Throws a giant exploding ball of flames at all the figures in a target unit. The intensity of the flames' heat and the amount of damage inflicted by this mini-inferno depends on the amount of magic power pumped into the spell. A fireball has a base strength of 5; the strength increases by one for every 3 additional units of mana added.

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Paladin
Paladin
Cathedral
Moves : 02
Food : 01
Gold : 04
Melee : 06
Range : 00
Armor : 05
Resist : 08
Hits : 04

 Magic immunity  Holy bonus
Magic immunity makes a unit immune to all forms of magic including ranged magical attacks and all spell effects, regardless of realm. Holy bonus increases the attack strength, defense, and resistance of all friendly units in the combat by the bonus level of the holy bonus. The bonus is not cumulative.

 First strike
First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks.

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Trireme
Trireme
Ship Wrights Guild
Moves : 02
Food : 01
Gold : 02
Melee : 06
Range : 00
Armor : 04
Resist : 04
Hits : 10

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Galley
Galley
Ship Yard
Moves : 03
Food : 01
Gold : 02
Melee : 08
Range : 02
Armor : 04
Resist : 06
Hits : 20

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Warship
Warship
Maritime Guild
Moves : 04
Food : 01
Gold : 04
Melee : 10
Range : 10
Armor : 05
Resist : 07
Hits : 20

 Long range
Long range limits range penalties for missile attacks to a maximun of -1.

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