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High Men |
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Spearmen |
Moves : | 01 |
Food : | 01 |
Gold : | 00 |
Melee : | 01 |
Range : | 00 |
Armor : | 02 |
Resist : | 04 |
Hits : | 01 |
Return |
Swordsmen |
Moves : | 01 |
Food : | 01 |
Gold : | 01 |
Melee : | 03 |
Range : | 00 |
Armor : | 02 |
Resist : | 04 |
Hits : | 01 |
Large shied | |||
Large shields add +2 to the unit's defense against all ranged attacks. |
Return |
Bowmen |
Moves : | 01 |
Food : | 01 |
Gold : | 01 |
Melee : | 01 |
Range : | 01 |
Armor : | 01 |
Resist : | 04 |
Hits : | 01 |
Return |
Engineers |
Moves : | 01 |
Food : | 01 |
Gold : | 01 |
Melee : | 01 |
Range : | 00 |
Armor : | 01 |
Resist : | 05 |
Hits : | 01 |
Construction | Wall crusher | ||||
Construction allows units to build roads. | Wall crusher allows the unit to destroy a section of a stone wall 50% of the time. |
Return |
Cavalry |
Moves : | 02 |
Food : | 01 |
Gold : | 01 |
Melee : | 04 |
Range : | 00 |
Armor : | 02 |
Resist : | 04 |
Hits : | 03 |
First strike | |||
First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks. |
Return |
Settlers |
Moves : | 01 |
Food : | 01 |
Gold : | 02 |
Melee : | 00 |
Range : | 00 |
Armor : | 01 |
Resist : | 04 |
Hits : | 10 |
Create outpost | |||
Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers. |
Return |
Pikemen |
Moves : | 01 |
Food : | 01 |
Gold : | 02 |
Melee : | 05 |
Range : | 00 |
Armor : | 03 |
Resist : | 05 |
Hits : | 01 |
Negate first strike | Armor piercing | ||||
Negate first strike allows the unit to nullify the first strike ability of attackers. This special ability has no effect on thrown, breach, or gaze attacks. | Armor piercing halves the effectiveness of the defender's defense rating. |
Return |
Priests |
Moves : | 01 |
Food : | 01 |
Gold : | 02 |
Melee : | 03 |
Range : | 04 |
Armor : | 04 |
Resist : | 07 |
Hits : | 01 |
Healer | Purify | ||||
Healers will heal 25% of the damage that all units stacked with the healer have sustained after a combat. | Purify allows a unit to clean corruption from a square. |
Healing spell | |||
Heals a target unit by 5 hit points (or less, if the unit has sustained fewer than 5 hit points of damage). |
Return |
Magicians |
Moves : | 01 |
Food : | 01 |
Gold : | 03 |
Melee : | 01 |
Range : | 05 |
Armor : | 03 |
Resist : | 08 |
Hits : | 01 |
Missiles immunity | Fire ball spell | ||||
Missiles immunity makes the unit immune to all forms of missile attacks. | Throws a giant exploding ball of flames at all the figures in a target unit. The intensity of the flames' heat and the amount of damage inflicted by this mini-inferno depends on the amount of magic power pumped into the spell. A fireball has a base strength of 5; the strength increases by one for every 3 additional units of mana added. |
Return |
Paladin |
Moves : | 02 |
Food : | 01 |
Gold : | 04 |
Melee : | 06 |
Range : | 00 |
Armor : | 05 |
Resist : | 08 |
Hits : | 04 |
Magic immunity | Holy bonus | ||||
Magic immunity makes a unit immune to all forms of magic including ranged magical attacks and all spell effects, regardless of realm. | Holy bonus increases the attack strength, defense, and resistance of all friendly units in the combat by the bonus level of the holy bonus. The bonus is not cumulative. |
First strike | |||
First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks. |
Return |
Trireme |
Moves : | 02 |
Food : | 01 |
Gold : | 02 |
Melee : | 06 |
Range : | 00 |
Armor : | 04 |
Resist : | 04 |
Hits : | 10 |
Return |
Galley |
Moves : | 03 |
Food : | 01 |
Gold : | 02 |
Melee : | 08 |
Range : | 02 |
Armor : | 04 |
Resist : | 06 |
Hits : | 20 |
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Return |
Warship |
Moves : | 04 |
Food : | 01 |
Gold : | 04 |
Melee : | 10 |
Range : | 10 |
Armor : | 05 |
Resist : | 07 |
Hits : | 20 |
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Long range | |||
Long range limits range penalties for missile attacks to a maximun of -1. |
Return |