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High Elf |
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Spearmen |
Moves : | 01 |
Food : | 01 |
Gold : | 00 |
Melee : | 01 |
Range : | 00 |
Armor : | 02 |
Resist : | 06 |
Hits : | 01 |
Forester | |||
Forester allows all units stacked to pass through forest at a cost of one movement point per square. |
Return |
Swordsmen |
Moves : | 01 |
Food : | 01 |
Gold : | 01 |
Melee : | 03 |
Range : | 00 |
Armor : | 02 |
Resist : | 06 |
Hits : | 01 |
Forester | Large shied | ||||
Forester allows all units stacked to pass through forest at a cost of one movement point per square. | Large shields add +2 to the unit's defense against all ranged attacks. |
Return |
Halberdiers |
Moves : | 01 |
Food : | 01 |
Gold : | 02 |
Melee : | 04 |
Range : | 00 |
Armor : | 03 |
Resist : | 06 |
Hits : | 01 |
Forester | |||
Forester allows all units stacked to pass through forest at a cost of one movement point per square. |
Return |
Cavalry |
Moves : | 02 |
Food : | 01 |
Gold : | 02 |
Melee : | 04 |
Range : | 00 |
Armor : | 02 |
Resist : | 06 |
Hits : | 03 |
Forester | First strike | ||||
Forester allows all units stacked to pass through forest at a cost of one movement point per square. | First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks. |
Return |
Settlers |
Moves : | 01 |
Food : | 01 |
Gold : | 02 |
Melee : | 00 |
Range : | 00 |
Armor : | 01 |
Resist : | 06 |
Hits : | 10 |
Forester | Create outpost | ||||
Forester allows all units stacked to pass through forest at a cost of one movement point per square. | Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers. |
Return |
Longbowmen |
Moves : | 01 |
Food : | 01 |
Gold : | 02 |
Melee : | 01 |
Range : | 03 |
Armor : | 02 |
Resist : | 06 |
Hits : | 01 |
Forester | |||
Forester allows all units stacked to pass through forest at a cost of one movement point per square. |
Return |
Elven Lords |
Moves : | 02 |
Food : | 01 |
Gold : | 04 |
Melee : | 05 |
Range : | 00 |
Armor : | 04 |
Resist : | 09 |
Hits : | 03 |
Forester | Armor piercing | ||||
Forester allows all units stacked to pass through forest at a cost of one movement point per square. | Armor piercing halves the effectiveness of the defender's defense rating. |
First strike | |||
First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks. |
Return |
Magicians |
Moves : | 01 |
Food : | 01 |
Gold : | 04 |
Melee : | 01 |
Range : | 05 |
Armor : | 03 |
Resist : | 10 |
Hits : | 01 |
Forester | Missiles immunity | ||||
Forester allows all units stacked to pass through forest at a cost of one movement point per square. | Missiles immunity makes the unit immune to all forms of missile attacks. |
Fire ball spell | |||
Throws a giant exploding ball of flames at all the figures in a target unit. The intensity of the flames' heat and the amount of damage inflicted by this mini-inferno depends on the amount of magic power pumped into the spell. A fireball has a base strength of 5; the strength increases by one for every 3 additional units of mana added. |
Return |
Pegasai |
Moves : | 03 |
Food : | 01 |
Gold : | 04 |
Melee : | 05 |
Range : | 03 |
Armor : | 04 |
Resist : | 08 |
Hits : | 05 |
Scouting 02 | |||
Scouting increases the range a unit can see on the overland map by the scouting level. |
Return |
Trireme |
Moves : | 02 |
Food : | 01 |
Gold : | 02 |
Melee : | 06 |
Range : | 00 |
Armor : | 04 |
Resist : | 04 |
Hits : | 10 |
Return |
Galley |
Moves : | 03 |
Food : | 01 |
Gold : | 02 |
Melee : | 08 |
Range : | 02 |
Armor : | 04 |
Resist : | 06 |
Hits : | 20 |
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Return |