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High Elf

Spearmen

Swordsmen

Halberdiers

Cavalry

Settlers

Longbowmen

Elven Lords

Magicians

Pegasai

Trireme

Galley

Spearmen
Spearmen
City
Moves : 01
Food : 01
Gold : 00
Melee : 01
Range : 00
Armor : 02
Resist : 06
Hits : 01

 Forester
Forester allows all units stacked to pass through forest at a cost of one movement point per square.

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Swordsmen
Swordsmen
Barracks
Moves : 01
Food : 01
Gold : 01
Melee : 03
Range : 00
Armor : 02
Resist : 06
Hits : 01

 Forester  Large shied
Forester allows all units stacked to pass through forest at a cost of one movement point per square. Large shields add +2 to the unit's defense against all ranged attacks.

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Halberdiers
Halberdiers
Armory
Moves : 01
Food : 01
Gold : 02
Melee : 04
Range : 00
Armor : 03
Resist : 06
Hits : 01

 Forester
Forester allows all units stacked to pass through forest at a cost of one movement point per square.

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Cavalry
Cavalry
Stables
Moves : 02
Food : 01
Gold : 02
Melee : 04
Range : 00
Armor : 02
Resist : 06
Hits : 03

 Forester  First strike
Forester allows all units stacked to pass through forest at a cost of one movement point per square. First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks.

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Settlers
Settlers
City
Moves : 01
Food : 01
Gold : 02
Melee : 00
Range : 00
Armor : 01
Resist : 06
Hits : 10

 Forester  Create outpost
Forester allows all units stacked to pass through forest at a cost of one movement point per square. Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers.

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Longbowmen
Longbowmen
Sawmill
Moves : 01
Food : 01
Gold : 02
Melee : 01
Range : 03
Armor : 02
Resist : 06
Hits : 01

 Forester
Forester allows all units stacked to pass through forest at a cost of one movement point per square.

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Elven Lords
Elven Lords
Armorers Guild
Moves : 02
Food : 01
Gold : 04
Melee : 05
Range : 00
Armor : 04
Resist : 09
Hits : 03

 Forester  Armor piercing
Forester allows all units stacked to pass through forest at a cost of one movement point per square. Armor piercing halves the effectiveness of the defender's defense rating.

 First strike
First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks.

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Magicians
Magicians
Wizards Guild
Moves : 01
Food : 01
Gold : 04
Melee : 01
Range : 05
Armor : 03
Resist : 10
Hits : 01

 Forester  Missiles immunity
Forester allows all units stacked to pass through forest at a cost of one movement point per square. Missiles immunity makes the unit immune to all forms of missile attacks.

 Fire ball spell
Throws a giant exploding ball of flames at all the figures in a target unit. The intensity of the flames' heat and the amount of damage inflicted by this mini-inferno depends on the amount of magic power pumped into the spell. A fireball has a base strength of 5; the strength increases by one for every 3 additional units of mana added.

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Pegasai
Pegasai
Fantastic Stable
Moves : 03
Food : 01
Gold : 04
Melee : 05
Range : 03
Armor : 04
Resist : 08
Hits : 05

 Scouting 02 
Scouting increases the range a unit can see on the overland map by the scouting level.

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Trireme
Trireme
Ship Wrights Guild
Moves : 02
Food : 01
Gold : 02
Melee : 06
Range : 00
Armor : 04
Resist : 04
Hits : 10

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Galley
Galley
Ship Yard
Moves : 03
Food : 01
Gold : 02
Melee : 08
Range : 02
Armor : 04
Resist : 06
Hits : 20

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