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| High Elf |
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| Spearmen |
| Moves : | 01 |
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| Food : | 01 |
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| Gold : | 00 |
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| Melee : | 01 |
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| Range : | 00 |
| Armor : | 02 |
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| Resist : | 06 |
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| Hits : | 01 |
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| Forester allows all units stacked to pass through forest at a cost of one movement point per square. |
| Return |
| Swordsmen |
| Moves : | 01 |
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| Food : | 01 |
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| Gold : | 01 |
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| Melee : | 03 |
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| Range : | 00 |
| Armor : | 02 |
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| Resist : | 06 |
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| Hits : | 01 |
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| Forester allows all units stacked to pass through forest at a cost of one movement point per square. | Large shields add +2 to the unit's defense against all ranged attacks. |
| Return |
| Halberdiers |
| Moves : | 01 |
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| Food : | 01 |
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| Gold : | 02 |
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| Melee : | 04 |
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| Range : | 00 |
| Armor : | 03 |
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| Resist : | 06 |
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| Hits : | 01 |
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| Forester allows all units stacked to pass through forest at a cost of one movement point per square. |
| Return |
| Cavalry |
| Moves : | 02 |
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| Food : | 01 |
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| Gold : | 02 |
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| Melee : | 04 |
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| Range : | 00 |
| Armor : | 02 |
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| Resist : | 06 |
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| Hits : | 03 |
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| Forester allows all units stacked to pass through forest at a cost of one movement point per square. | First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks. |
| Return |
| Settlers |
| Moves : | 01 |
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| Food : | 01 |
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| Gold : | 02 |
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| Melee : | 00 |
| Range : | 00 |
| Armor : | 01 |
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| Resist : | 06 |
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| Hits : | 10 |
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| Forester allows all units stacked to pass through forest at a cost of one movement point per square. | Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers. |
| Return |
| Longbowmen |
| Moves : | 01 |
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| Food : | 01 |
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| Gold : | 02 |
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| Melee : | 01 |
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| Range : | 03 |
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| Armor : | 02 |
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| Resist : | 06 |
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| Hits : | 01 |
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| Forester allows all units stacked to pass through forest at a cost of one movement point per square. |
| Return |
| Elven Lords |
| Moves : | 02 |
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| Food : | 01 |
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| Gold : | 04 |
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| Melee : | 05 |
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| Range : | 00 |
| Armor : | 04 |
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| Resist : | 09 |
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| Hits : | 03 |
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| Forester allows all units stacked to pass through forest at a cost of one movement point per square. | Armor piercing halves the effectiveness of the defender's defense rating. |
| First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks. |
| Return |
| Magicians |
| Moves : | 01 |
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| Food : | 01 |
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| Gold : | 04 |
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| Melee : | 01 |
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| Range : | 05 |
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| Armor : | 03 |
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| Resist : | 10 |
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| Hits : | 01 |
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| Forester allows all units stacked to pass through forest at a cost of one movement point per square. | Missiles immunity makes the unit immune to all forms of missile attacks. |
| Throws a giant exploding ball of flames at all the figures in a target unit. The intensity of the flames' heat and the amount of damage inflicted by this mini-inferno depends on the amount of magic power pumped into the spell. A fireball has a base strength of 5; the strength increases by one for every 3 additional units of mana added. |
| Return |
| Pegasai |
| Moves : | 03 |
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| Food : | 01 |
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| Gold : | 04 |
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| Melee : | 05 |
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| Range : | 03 |
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| Armor : | 04 |
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| Resist : | 08 |
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| Hits : | 05 |
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| Scouting increases the range a unit can see on the overland map by the scouting level. |
| Return |
| Trireme |
| Moves : | 02 |
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| Food : | 01 |
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| Gold : | 02 |
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| Melee : | 06 |
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| Range : | 00 |
| Armor : | 04 |
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| Resist : | 04 |
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| Hits : | 10 |
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| Return |
| Galley |
| Moves : | 03 |
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| Food : | 01 |
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| Gold : | 02 |
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| Melee : | 08 |
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| Range : | 02 |
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| Armor : | 04 |
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| Resist : | 06 |
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| Hits : | 20 |
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| Return |