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Halfling |
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Spearmen |
Moves : | 01 |
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Food : | 01 | ![]() |
Gold : | 00 | ![]() |
Melee : | 01 |
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Range : | 00 |
Armor : | 02 |
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Resist : | 06 |
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Hits : | 01 |
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Luck adds +1 to all of the unit's rolls, including attack, defense, and resistance. |
Return |
Swordsmen |
Moves : | 01 |
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Food : | 01 | ![]() |
Gold : | 01 | ![]() |
Melee : | 02 |
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Range : | 00 |
Armor : | 02 |
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Resist : | 06 |
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Hits : | 01 |
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Luck adds +1 to all of the unit's rolls, including attack, defense, and resistance. | Large shields add +2 to the unit's defense against all ranged attacks. |
Return |
Bowmen |
Moves : | 01 |
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Food : | 01 | ![]() |
Gold : | 01 | ![]() |
Melee : | 01 |
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Range : | 01 |
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Armor : | 01 |
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Resist : | 06 |
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Hits : | 01 |
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Luck adds +1 to all of the unit's rolls, including attack, defense, and resistance. |
Return |
Settlers |
Moves : | 01 |
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Food : | 01 | ![]() |
Gold : | 02 | ![]() |
Melee : | 00 |
Range : | 00 |
Armor : | 01 |
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Resist : | 06 |
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Hits : | 10 |
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Luck adds +1 to all of the unit's rolls, including attack, defense, and resistance. | Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers. |
Return |
Shaman |
Moves : | 01 |
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Food : | 01 | ![]() |
Gold : | 02 | ![]() |
Melee : | 01 |
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Range : | 02 |
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Armor : | 03 |
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Resist : | 08 |
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Hits : | 01 |
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Luck adds +1 to all of the unit's rolls, including attack, defense, and resistance. | Healers will heal 25% of the damage that all units stacked with the healer have sustained after a combat. |
Purify allows a unit to clean corruption from a square. |
Return |
Slingers |
Moves : | 01 |
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Food : | 01 | ![]() |
Gold : | 02 | ![]() |
Melee : | 01 |
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Range : | 02 |
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Armor : | 02 |
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Resist : | 06 |
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Hits : | 01 |
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Luck adds +1 to all of the unit's rolls, including attack, defense, and resistance. |
Return |
Trireme |
Moves : | 02 |
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Food : | 01 | ![]() |
Gold : | 02 | ![]() |
Melee : | 06 |
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Range : | 00 |
Armor : | 04 |
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Resist : | 04 |
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Hits : | 10 |
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Return |