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Gnoll |
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Spearmen |
Moves : | 01 |
Food : | 01 |
Gold : | 00 |
Melee : | 03 |
Range : | 00 |
Armor : | 02 |
Resist : | 04 |
Hits : | 01 |
Return |
Swordsmen |
Moves : | 01 |
Food : | 01 |
Gold : | 01 |
Melee : | 05 |
Range : | 00 |
Armor : | 02 |
Resist : | 04 |
Hits : | 01 |
Large shied | |||
Large shields add +2 to the unit's defense against all ranged attacks. |
Return |
Halberdiers |
Moves : | 01 |
Food : | 01 |
Gold : | 01 |
Melee : | 06 |
Range : | 00 |
Armor : | 03 |
Resist : | 04 |
Hits : | 01 |
Negate first strike | |||
Negate first strike allows the unit to nullify the first strike ability of attackers. This special ability has no effect on thrown, breach, or gaze attacks. |
Return |
Bowmen |
Moves : | 01 |
Food : | 01 |
Gold : | 01 |
Melee : | 03 |
Range : | 01 |
Armor : | 01 |
Resist : | 04 |
Hits : | 01 |
Return |
Settlers |
Moves : | 01 |
Food : | 01 |
Gold : | 02 |
Melee : | 02 |
Range : | 00 |
Armor : | 01 |
Resist : | 04 |
Hits : | 10 |
Create outpost | |||
Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers. |
Return |
Wolf Riders |
Moves : | 03 |
Food : | 01 |
Gold : | 02 |
Melee : | 07 |
Range : | 00 |
Armor : | 03 |
Resist : | 04 |
Hits : | 05 |
Return |
Trireme |
Moves : | 02 |
Food : | 01 |
Gold : | 02 |
Melee : | 06 |
Range : | 00 |
Armor : | 04 |
Resist : | 04 |
Hits : | 10 |
Return |
Galley |
Moves : | 03 |
Food : | 01 |
Gold : | 02 |
Melee : | 08 |
Range : | 02 |
Armor : | 04 |
Resist : | 06 |
Hits : | 20 |
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Return |