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Draconian |
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Spearmen |
Moves : | 02 |
Food : | 01 |
Gold : | 00 |
Melee : | 01 |
Range : | 00 |
Armor : | 03 |
Resist : | 06 |
Hits : | 01 |
Fire breath 01 | |||
Fire breath allows an attacking unit to breathe a fiery blast berofe engaging in hand-to-hand. |
Return |
Swordsmen |
Moves : | 02 |
Food : | 01 |
Gold : | 01 |
Melee : | 03 |
Range : | 00 |
Armor : | 03 |
Resist : | 06 |
Hits : | 01 |
Large shied | Fire breath 01 | ||||
Large shields add +2 to the unit's defense against all ranged attacks. | Fire breath allows an attacking unit to breathe a fiery blast berofe engaging in hand-to-hand. |
Return |
Halberdiers |
Moves : | 02 |
Food : | 01 |
Gold : | 02 |
Melee : | 04 |
Range : | 00 |
Armor : | 04 |
Resist : | 06 |
Hits : | 01 |
Fire breath 01 | |||
Fire breath allows an attacking unit to breathe a fiery blast berofe engaging in hand-to-hand. |
Return |
Bowmen |
Moves : | 02 |
Food : | 01 |
Gold : | 01 |
Melee : | 01 |
Range : | 01 |
Armor : | 02 |
Resist : | 06 |
Hits : | 01 |
Return |
Settlers |
Moves : | 01 |
Food : | ?? |
Gold : | ?? |
Melee : | 00 |
Range : | 00 |
Armor : | 02 |
Resist : | 06 |
Hits : | 10 |
Create outpost | |||
Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers. |
Return |
Shaman |
Moves : | 02 |
Food : | 01 |
Gold : | 02 |
Melee : | 02 |
Range : | 02 |
Armor : | 04 |
Resist : | 08 |
Hits : | 01 |
Healer | Purify | ||||
Healers will heal 25% of the damage that all units stacked with the healer have sustained after a combat. | Purify allows a unit to clean corruption from a square. |
Return |
Magicians |
Moves : | 02 |
Food : | 01 |
Gold : | 04 |
Melee : | 01 |
Range : | 05 |
Armor : | 04 |
Resist : | 10 |
Hits : | 01 |
Missiles immunity | Fire ball spell | ||||
Missiles immunity makes the unit immune to all forms of missile attacks. | Throws a giant exploding ball of flames at all the figures in a target unit. The intensity of the flames' heat and the amount of damage inflicted by this mini-inferno depends on the amount of magic power pumped into the spell. A fireball has a base strength of 5; the strength increases by one for every 3 additional units of mana added. |
Return |
Doom Drakes |
Moves : | 03 |
Food : | 01 |
Gold : | 04 |
Melee : | 08 |
Range : | 00 |
Armor : | 03 |
Resist : | 09 |
Hits : | 10 |
Scouting 02 | Fire breath 06 | ||||
Scouting increases the range a unit can see on the overland map by the scouting level. | Fire breath allows an attacking unit to breathe a fiery blast berofe engaging in hand-to-hand. |
Return |
Air Ship |
Moves : | 04 |
Food : | 01 |
Gold : | 04 |
Melee : | 05 |
Range : | 10 |
Armor : | 05 |
Resist : | 08 |
Hits : | 20 |
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Scouting 02 | Wall crusher | ||||
Scouting increases the range a unit can see on the overland map by the scouting level. | Wall crusher allows the unit to destroy a section of a stone wall 50% of the time. |
Return |
Trireme |
Moves : | 02 |
Food : | 01 |
Gold : | 02 |
Melee : | 06 |
Range : | 00 |
Armor : | 04 |
Resist : | 04 |
Hits : | 10 |
Return |
Galley |
Moves : | 03 |
Food : | 01 |
Gold : | 02 |
Melee : | 08 |
Range : | 02 |
Armor : | 04 |
Resist : | 06 |
Hits : | 20 |
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Return |