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Troll

Spearmen

Swordsmen

Halberdiers

Settlers

Shaman

War Trolls

War Mammoths

Trireme

Spearmen
Spearmen
City
Moves : 01
Food : 01
Gold : 00
Melee : 03
Range : 00
Armor : 02
Resist : 07
Hits : 04

 Regeneration
Regeneration allows the unit to heal one hit per combat phase, and be completely healed at the end of a combat. If the unit was destroyed but its side was victorious, the unit will come back to life, completely healed.

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Swordsmen
Swordsmen
Barracks
Moves : 01
Food : 01
Gold : 02
Melee : 05
Range : 00
Armor : 02
Resist : 07
Hits : 04

 Large shied  Regeneration
Large shields add +2 to the unit's defense against all ranged attacks. Regeneration allows the unit to heal one hit per combat phase, and be completely healed at the end of a combat. If the unit was destroyed but its side was victorious, the unit will come back to life, completely healed.

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Halberdiers
Halberdiers
Armory
Moves : 01
Food : 01
Gold : 03
Melee : 06
Range : 00
Armor : 03
Resist : 07
Hits : 04

 Regeneration  Negate first strike
Regeneration allows the unit to heal one hit per combat phase, and be completely healed at the end of a combat. If the unit was destroyed but its side was victorious, the unit will come back to life, completely healed. Negate first strike allows the unit to nullify the first strike ability of attackers. This special ability has no effect on thrown, breach, or gaze attacks.

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Settlers
Settlers
City
Moves : 01
Food : 01
Gold : 04
Melee : 00
Range : 00
Armor : 01
Resist : 07
Hits : 20

 Regeneration  Create outpost
Regeneration allows the unit to heal one hit per combat phase, and be completely healed at the end of a combat. If the unit was destroyed but its side was victorious, the unit will come back to life, completely healed. Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers.

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Shaman
Shaman
Shrine
Moves : 01
Food : 01
Gold : 04
Melee : 04
Range : 02
Armor : 03
Resist : 08
Hits : 04

 Regeneration  Healer
Regeneration allows the unit to heal one hit per combat phase, and be completely healed at the end of a combat. If the unit was destroyed but its side was victorious, the unit will come back to life, completely healed. Healers will heal 25% of the damage that all units stacked with the healer have sustained after a combat.

 Purify
Purify allows a unit to clean corruption from a square.

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War Trolls
War Trolls
Fighters Guild
Moves : 02
Food : 01
Gold : 04
Melee : 08
Range : 00
Armor : 04
Resist : 08
Hits : 05

 Regeneration
Regeneration allows the unit to heal one hit per combat phase, and be completely healed at the end of a combat. If the unit was destroyed but its side was victorious, the unit will come back to life, completely healed.

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War Mammoths
War Mammoths
Armorers Guild
Moves : 02
Food : 01
Gold : 05
Melee : 10
Range : 00
Armor : 06
Resist : 09
Hits : 12

 Wall crusher  First strike
Wall crusher allows the unit to destroy a section of a stone wall 50% of the time. First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks.

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Trireme
Trireme
Ship Wrights Guild
Moves : 01
Food : 01
Gold : 02
Melee : 06
Range : 00
Armor : 04
Resist : 04
Hits : 10

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