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Orc

Spearmen

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Halberdiers

Bowmen

Cavalry

Settlers

Engineers

Shaman

Magicians

Catapult

Wyvern Riders

Trireme

Galley

Warship

Spearmen
Spearmen
City
Moves : 01
Food : 01
Gold : 00
Melee : 01
Range : 00
Armor : 02
Resist : 04
Hits : 01

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Swordsmen
Swordsmen
Barracks
Moves : 01
Food : 01
Gold : 01
Melee : 03
Range : 00
Armor : 02
Resist : 04
Hits : 01

 Large shied
Large shields add +2 to the unit's defense against all ranged attacks.

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Halberdiers
Halberdiers
Armory
Moves : 01
Food : 01
Gold : 01
Melee : 04
Range : 00
Armor : 03
Resist : 04
Hits : 01

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Bowmen
Bowmen
Sawmill
Moves : 01
Food : 01
Gold : 01
Melee : 01
Range : 01
Armor : 04
Resist : 04
Hits : 01

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Cavalry
Cavalry
Stables
Moves : 02
Food : 01
Gold : 01
Melee : 04
Range : 00
Armor : 02
Resist : 04
Hits : 03

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Settlers
Settlers
City
Moves : 01
Food : 01
Gold : 02
Melee : 00
Range : 00
Armor : 01
Resist : 04
Hits : 10

 Create outpost
Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers.

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Engineers
Engineers
Builders Hall
Moves : 01
Food : 01
Gold : 01
Melee : 01
Range : 00
Armor : 01
Resist : 04
Hits : 01

 Construction  Wall crusher
Construction allows units to build roads. Wall crusher allows the unit to destroy a section of a stone wall 50% of the time.

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Shaman
Shaman
Shrine
Moves : 01
Food : 01
Gold : 02
Melee : 02
Range : 02
Armor : 03
Resist : 06
Hits : 01

 Healer  Purify
Healers will heal 25% of the damage that all units stacked with the healer have sustained after a combat. Purify allows a unit to clean corruption from a square.

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Magicians
Magicians
Wizards Guild
Moves : 01
Food : 01
Gold : 03
Melee : 01
Range : 05
Armor : 03
Resist : 08
Hits : 01

 Missiles immunity  Fire ball spell
Missiles immunity makes the unit immune to all forms of missile attacks. Throws a giant exploding ball of flames at all the figures in a target unit. The intensity of the flames' heat and the amount of damage inflicted by this mini-inferno depends on the amount of magic power pumped into the spell. A fireball has a base strength of 5; the strength increases by one for every 3 additional units of mana added.

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Catapult
Catapult
Mechanicians Guild
Moves : 01
Food : 01
Gold : 02
Melee : 00
Range : 10
Armor : 02
Resist : 04
Hits : 10

 Wall crusher  Long range
Wall crusher allows the unit to destroy a section of a stone wall 50% of the time. Long range limits range penalties for missile attacks to a maximun of -1.

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Wyvern Riders
Wyvern Riders
Fantastic Stable
Moves : 03
Food : 01
Gold : 04
Melee : 05
Range : 00
Armor : 05
Resist : 07
Hits : 10

 Poison 06 
Poison attacks force the attacked unit to resist for each level of the poison or suffer one hit for each failure.

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Trireme
Trireme
Ship Wrights Guild
Moves : 02
Food : 01
Gold : 02
Melee : 06
Range : 00
Armor : 04
Resist : 04
Hits : 10

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Galley
Galley
Ship Yard
Moves : 03
Food : 01
Gold : 02
Melee : 08
Range : 02
Armor : 04
Resist : 06
Hits : 20

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Warship
Warship
Maritime Guild
Moves : 04
Food : 01
Gold : 04
Melee : 10
Range : 10
Armor : 05
Resist : 07
Hits : 20

 Long range
Long range limits range penalties for missile attacks to a maximun of -1.

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