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Nomad

Spearmen

Swordsmen

Bowmen

Horsebowmen

Settlers

Pikemen

Rangers

Catapult

Griffins

Trireme

Galley

Spearmen
Spearmen
City
Moves : 01
Food : 01
Gold : 00
Melee : 01
Range : 00
Armor : 02
Resist : 04
Hits : 01

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Swordsmen
Swordsmen
Barracks
Moves : 01
Food : 01
Gold : 01
Melee : 03
Range : 00
Armor : 02
Resist : 04
Hits : 01

 Large shied
Large shields add +2 to the unit's defense against all ranged attacks.

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Bowmen
Bowmen
Sawmill
Moves : 01
Food : 01
Gold : 01
Melee : 01
Range : 01
Armor : 01
Resist : 04
Hits : 01

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Horsebowmen
Horsebowmen
Stables
Moves : 02
Food : 01
Gold : 02
Melee : 04
Range : 02
Armor : 02
Resist : 04
Hits : 03

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Settlers
Settlers
City
Moves : 01
Food : 01
Gold : 02
Melee : 00
Range : 00
Armor : 01
Resist : 04
Hits : 10

 Create outpost
Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers.

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Pikemen
Pikemen
Fighters Guild
Moves : 01
Food : 01
Gold : 02
Melee : 05
Range : 00
Armor : 03
Resist : 05
Hits : 01

 Negate first strike  Armor piercing
Negate first strike allows the unit to nullify the first strike ability of attackers. This special ability has no effect on thrown, breach, or gaze attacks. Armor piercing halves the effectiveness of the defender's defense rating.

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Rangers
Rangers
Animists Guild
Moves : 02
Food : 01
Gold : 03
Melee : 04
Range : 03
Armor : 04
Resist : 06
Hits : 02

 Forester  Mountaineer
Forester allows all units stacked to pass through forest at a cost of one movement point per square. Mountaineer allows all units stacked to cross mountains and hills at a cost of one movement point per square.

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Catapult
Catapult
Mechanicians Guild
Moves : 01
Food : 01
Gold : 02
Melee : 00
Range : 10
Armor : 02
Resist : 04
Hits : 10

 Wall crusher  Long range
Wall crusher allows the unit to destroy a section of a stone wall 50% of the time. Long range limits range penalties for missile attacks to a maximun of -1.

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Griffins
Griffins
Fantastic Stable
Moves : 02
Food : 01
Gold : 04
Melee : 09
Range : 00
Armor : 05
Resist : 07
Hits : 10

 Armor piercing  First strike
Armor piercing halves the effectiveness of the defender's defense rating. First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks.

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Trireme
Trireme
Ship Wrights Guild
Moves : 02
Food : 01
Gold : 02
Melee : 06
Range : 00
Armor : 04
Resist : 04
Hits : 10

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Galley
Galley
Ship Yard
Moves : 03
Food : 01
Gold : 02
Melee : 08
Range : 02
Armor : 04
Resist : 06
Hits : 20

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