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Draconian

Spearmen

Swordsmen

Halberdiers

Bowmen

Settlers

Shaman

Magicians

Doom Drakes

Air Ship

Trireme

Galley

Spearmen
Spearmen
City
Moves : 02
Food : 01
Gold : 00
Melee : 01
Range : 00
Armor : 03
Resist : 06
Hits : 01

 Fire breath 01 
Fire breath allows an attacking unit to breathe a fiery blast berofe engaging in hand-to-hand.

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Swordsmen
Swordsmen
Barracks
Moves : 02
Food : 01
Gold : 01
Melee : 03
Range : 00
Armor : 03
Resist : 06
Hits : 01

 Large shied  Fire breath 01 
Large shields add +2 to the unit's defense against all ranged attacks. Fire breath allows an attacking unit to breathe a fiery blast berofe engaging in hand-to-hand.

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Halberdiers
Halberdiers
Armory
Moves : 02
Food : 01
Gold : 02
Melee : 04
Range : 00
Armor : 04
Resist : 06
Hits : 01

 Fire breath 01 
Fire breath allows an attacking unit to breathe a fiery blast berofe engaging in hand-to-hand.

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Bowmen
Bowmen
Sawmill
Moves : 02
Food : 01
Gold : 01
Melee : 01
Range : 01
Armor : 02
Resist : 06
Hits : 01

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Settlers
Settlers
City
Moves : 01
Food : ??
Gold : ??
Melee : 00
Range : 00
Armor : 02
Resist : 06
Hits : 10

 Create outpost
Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers.

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Shaman
Shaman
Shrine
Moves : 02
Food : 01
Gold : 02
Melee : 02
Range : 02
Armor : 04
Resist : 08
Hits : 01

 Healer  Purify
Healers will heal 25% of the damage that all units stacked with the healer have sustained after a combat. Purify allows a unit to clean corruption from a square.

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Magicians
Magicians
Wizards Guild
Moves : 02
Food : 01
Gold : 04
Melee : 01
Range : 05
Armor : 04
Resist : 10
Hits : 01

 Missiles immunity  Fire ball spell
Missiles immunity makes the unit immune to all forms of missile attacks. Throws a giant exploding ball of flames at all the figures in a target unit. The intensity of the flames' heat and the amount of damage inflicted by this mini-inferno depends on the amount of magic power pumped into the spell. A fireball has a base strength of 5; the strength increases by one for every 3 additional units of mana added.

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Doom Drakes
Doom Drakes
Stables
Moves : 03
Food : 01
Gold : 04
Melee : 08
Range : 00
Armor : 03
Resist : 09
Hits : 10

 Scouting 02   Fire breath 06 
Scouting increases the range a unit can see on the overland map by the scouting level. Fire breath allows an attacking unit to breathe a fiery blast berofe engaging in hand-to-hand.

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Air Ship
Air Ship
Ship Yard
Moves : 04
Food : 01
Gold : 04
Melee : 05
Range : 10
Armor : 05
Resist : 08
Hits : 20

 Scouting 02   Wall crusher
Scouting increases the range a unit can see on the overland map by the scouting level. Wall crusher allows the unit to destroy a section of a stone wall 50% of the time.

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Trireme
Trireme
Ship Wrights Guild
Moves : 02
Food : 01
Gold : 02
Melee : 06
Range : 00
Armor : 04
Resist : 04
Hits : 10

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Galley
Galley
Ship Yard
Moves : 03
Food : 01
Gold : 02
Melee : 08
Range : 02
Armor : 04
Resist : 06
Hits : 20

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