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Spells : Chaos


Spells of map : Spells of battlefield : Spells of map and battlefield :

Summoning(9) Summoning(1)
Special Spells(3) Special Spells(1) Special Spells(0)
City Spells(2) City Spells(0) City Spells(1)
Enchantment(2)
Unit spells(0) Unit spells(3)
Enchantment(2)
Zone de combat(2)
Not classified spells(3)

Map : Summoning

Hell Hounds

Fire Giant

Gargoyles

Doom Bat

Chimeras

?

Efreet

Hydra

Great Drake
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Hell Hounds
Hell Hounds (Chien diabolique)
Moves : 02
Coût : 022
UpKeep : 01
Melee : 03
Range : 00
Armor : 02
Resist : 06
Hits : 04

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 + to hit 01   Fire breath 03 
Each plus increases the unit's chance to hit by 10%. Fire breath allows an attacking unit to breathe a fiery blast berofe engaging in hand-to-hand.

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Fire Giant
Fire Giant (Géant du feu)
Moves : 02
Coût : 083
UpKeep : 03
Melee : 10
Range : 10
Armor : 05
Resist : 07
Hits : 15

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 Rocks 02   + to hit 01 
Quiver indicates the total number of ranged attacks the unit has remaining. The shots are replaced after each combat. Each plus increases the unit's chance to hit by 10%.

 Mountaineer  Wall crusher
Mountaineer allows all units stacked to cross mountains and hills at a cost of one movement point per square. Wall crusher allows the unit to destroy a section of a stone wall 50% of the time.

 Fire Immunity
Fire immunity makes units immune to fire attacks.

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Gargoyles
Gargoyles (Gargouille)
Moves : 02
Coût : 110
UpKeep : 05
Melee : 04
Range : 00
Armor : 08
Resist : 07
Hits : 04

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 + to hit 01   Poison immunity
Each plus increases the unit's chance to hit by 10%. Poison immunity makes the unit immune to all forms of poison attacks.

 Stoning Immunity
Stoning immunity makes the unit immune to all forms of stoning.

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Doom Bat
Doom Bat (Ch-Souris maudite)
Moves : 02
Coût : 165
UpKeep : 08
Melee : 10
Range : 00
Armor : 05
Resist : 09
Hits : 20

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 + to hit 01   Immolation
Each plus increases the unit's chance to hit by 10%. Surrounds a target unit with a fiery aura that inflicts a strength 4 magic attack on all enemies engaged in melee combat with the target unit. This magic attack is in addition to the unit's normal attacks.

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Chimeras
Chimeras (Chimère)
Moves : 02
Coût : 193
UpKeep : 10
Melee : 07
Range : 00
Armor : 05
Resist : 08
Hits : 08

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 + to hit 01   Fire breath 04 
Each plus increases the unit's chance to hit by 10%. Fire breath allows an attacking unit to breathe a fiery blast berofe engaging in hand-to-hand.

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?
? (Enfant du chaos)
Moves : 01
Coût : 275
UpKeep : 12
Melee : 01
Range : 00
Armor : 06
Resist : 10
Hits : 15

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 Cause Fear Spell  Poison 04 
Each individual enemy unit engaging the fearful in melee must resist magic or stand frozen in terror, unable to attack, even if swung upon. Poison attacks force the attacked unit to resist for each level of the poison or suffer one hit for each failure.

 Doom Gaze 04   Death gaze 04 
Doom gaze is a gaze attack that automatically does damage, with no to-hit or defense rolls. Death gaze makes all enemy units resist or die instantly. The gaze takes effect before actual melee is entered.

 Stoning Gaze 04 
Stoning gaze makes all enemy figures resist or be stoned before engaging in hand-to-hand combat. Gaze attacks come after breath and thrown attacks.

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Efreet
Efreet (Efreet)
Moves : 03
Coût : 303
UpKeep : 15
Melee : 09
Range : 09
Armor : 07
Resist : 10
Hits : 12

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 + to hit 02   Caster 20 
Each plus increases the unit's chance to hit by 10%. Caster allows the unit to cast spells like a wizard in combat, without cost of mana points drawn from the wizard's mana reserve. Furthermore, heroes with caster ability add half the caster's skill to a wizard casting overland spells if the hero is inside the wizard's fortress. You must still provide the required mana to support the skill.

 Fire Immunity
Fire immunity makes units immune to fire attacks.

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Hydra
Hydra (Hydre)
Moves : 01
Coût : 358
UpKeep : 14
Melee : 06
Range : 00
Armor : 04
Resist : 11
Hits : 10

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 + to hit 01   Regeneration
Each plus increases the unit's chance to hit by 10%. Regeneration allows the unit to heal one hit per combat phase, and be completely healed at the end of a combat. If the unit was destroyed but its side was victorious, the unit will come back to life, completely healed.

 Fire breath 05 
Fire breath allows an attacking unit to breathe a fiery blast berofe engaging in hand-to-hand.

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Great Drake
Great Drake (Grand dragon)
Moves : 02
Coût : 495
UpKeep : 30
Melee : 30
Range : 00
Armor : 10
Resist : 30
Hits : 10

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 + to hit 03   Fire breath 30 
Each plus increases the unit's chance to hit by 10%. Fire breath allows an attacking unit to breathe a fiery blast berofe engaging in hand-to-hand.

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Combat : Summoning

Fire Elemental
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Fire Elemental
Fire Elemental (Esprit du feu)
Moves : 01
Coût : 20
UpKeep : 00
Melee : 12
Range : 00
Armor : 04
Resist : 06
Hits : 10

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Map : Special Spells

Name : Corruption (Corruption) Rare : Common
Casting Cost : 22 UpKeep : 0
Effects : Desecrates the target land square. Corrupted lands produce no food or minerals, and can ony be restored to production by the prayers of clerics or shamans.


Name : Raise Volcano (Apparition volcan) Rare : Uncommon
Casting Cost : 110 UpKeep : 0
Effects : Raises a volcano, destroying any food and minerals provided by a target map square (mountains, hill, and nodes may not be targeted). The volcano provides 1 magic power each turn to the caster. If this spell is cast on a city, each building has a 15 % chance of collapsing.


Name : Fire Storm (Tempète de feu) Rare : Rare
Casting Cost : 138 UpKeep : 0
Effects : Rains fiery balls of flaming stone down on an entire map square, striking all figures in each unit within the area with a strength 8 magical fire attack. Even units within cities are affected.

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Map : City Spells

Name : Chaos Rift (Tourb-F du chaos) Rare : Rare
Casting Cost : 165 UpKeep : 10
Effects : Opens a great magical vortex over an enemy city. Each turn, units inside the city sustain five strength 8 lightning bolt attacks, and there is a 5% chance of building being destroyed.


Name : Call the Void (Appel du vide) Rare : Very rare
Casting Cost : 275 UpKeep : 0
Effects : Every building in the target city has a 50% chance to be destroyed, and each unit inside the city takes 10 points of damage regardless of defense. The amount of pure chaos being released also corrupts the surrounding area.

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Map : Enchantment

Name : Meteor Storm (Orage de metéores) Rare : Very rare
Casting Cost : 900 UpKeep : 10
Effects : Rains down fiery hail upon both planes, striking all creatures outside cities with a strength 4 magical fire attack. Buildings within cities may also be destroyed (1% chance each turn a building is destroyed). The casting wizard's cities are immune to the effects.


Name : Great Wasting (Grande corruption) Rare : Very rare
Casting Cost : 500 UpKeep : 20
Effects : Once this enchantment has been cast, the entire world begins to slowly be corrupted. Each turn 3-6 map squares are withered as per the spell corruption. The caster's cities and surrounding areas are, of course, exempt.

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Battlefield : Special Spells

Null
Name :Rare : Rare
Casting Cost : 50 UpKeep : 0
Effects : Vortex moves 3 squares randomly and one controlled by the caster. Any unit in the path of the vortex take 5 hits regardless of defense. In addition, each time the vortex moves, adjacent units may be struck by lightning bolts. A magic vortex does terrible damage to a city that it moves through.


Name : Disrupt (Démolir) Rare : Common
Casting Cost : 15 UpKeep : 0
Effects : Destroys one section of stone wall, clearing a way for troops to pass through.

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Battlefield : City Spells
None

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Battlefield : Combat Spells

Name : Disintegrate (Désintégrer) Rare : Very rare
Casting Cost : 50 UpKeep : 0
Effects : If the target has a resistance of less than 10 it is instantly and irrevocably destroyed. There is no method to restore a unit that has been disintegrated.


Name : Call Chaos (Appel du chaos) Rare : Very rare
Casting Cost : 75 UpKeep : 0
Effects : Strikes every enemy unit with a random effect from the following list: nothing, healing, chaos channels, warp creature, fire bolt (15 strength), warp lightning, doom bolt, or disintegrate. Note some of these effects can actually be beneficial to the target unit.


Name : Armageddon (Armageddon) Rare : Very rare
Casting Cost : 688 UpKeep : 40
Effects : Begins to destroy the entire world, as volcano after volcano rises, ravaging the lands of both worlds. Like raise volcano, the casting wizard gains one point of power from each new volcano created.


Name : Lightning Bolt (Foudre) Rare : Uncommon
Casting Cost : 10 UpKeep : 0
Effects : Shoots a bolt of intense electricity at the target unit, striking as a strength 5 armor-piercing magical attack, +1 strength per additional mana spent.


Name : Fireball (Boule de feu) Rare : Uncommon
Casting Cost : 15 UpKeep : 0
Effects : Hurls a flying ball of exploding flames at a target unit, striking 5 magic fire attack, +1 strength for every additional 3 mana spent.


Name : Doom Bolt (Eclair maudit) Rare : Rare
Casting Cost : 40 UpKeep : 0
Effects : Calls forth the awesome power of chaos to strike the target enemy unit for 10 points of damage, regardless of the unit's defenses.


Name : Warp Lightning (Tourbillon magique) Rare : Rare
Casting Cost : 50 UpKeep : 0
Effects : Sends a chain of lightning bolts ripping through a target unit. The first bolt of lightning has a strength of 10, the second a strength of 9, and so on until the last bolt delivers a 1 strength attack or the unit is destroyed.


Name : Flame Strike (Attaque de flammes) Rare : Rare
Casting Cost : 60 UpKeep : 0
Effects : Strikes all enemy units with a 15 strength magical fire attack.


Name : Fire Bolt (Eclair de feu) Rare : Common
Casting Cost : 5 UpKeep : 0
Effects : Shoots a bolt of intense flames at one figure in a target unit, striking as 5 strength magical fire attack, +1 point of strength per additional mana spent.


Name : Shatter (Detruire) Rare : Common
Casting Cost : 15 UpKeep : 0
Effects : A target unit receives one resistance roll to ignore shatter's effects; if it is unsuccessful, all of the unit's melee, thrown, and missile attack strengths decrease to one.

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Battlefield : Enchantment

Name : Metal Fires (Feux metalliques) Rare : Rare
Casting Cost : 40 UpKeep : 0
Effects : Bestows a reduced strength flame blade on all normal units, increasing their melee and missile attack strengths by 1 and allowing them to inflict damage on units with weapon immunity. This spell is not cumulative with flame blade.


Name : Warp Reality (Corrompre réalité) Rare : Rare
Casting Cost : 50 UpKeep : 0
Effects : Warps the fabric of reality and distorts a unit's senses. All non-chaos units, enemy or friendly, have a -2 to their chance to hit.

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Map and battlefield : Special Spells
None

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Map and battlefield : City Spells

Name : Wall of Fire (Mur de feu) Rare : Common
Casting Cost : 83 UpKeep : 2
Effects : Encircles a city with a protective wall of flames. Each figure of any non-flying unit that attempts to pass through suffers a 5 strength magical fire attack. Ranged attacks are not affected.

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Map and battlefield : Unit Spells

Name : Eldritch Weapon (Arme surnaturelle) Rare : Common
Casting Cost : 42 UpKeep : 1
Effects : Imbues the target unit's weapons with a powerful chaotic spirit. These weapons are harder to defend against (an opponent's ability to defend decreases by 10%) and can affectively hit creatures with weapon immunity. Effects are cumulative with flame blade.


Name : Chaos Channels (Voies du chaos) Rare : Uncommon
Casting Cost : 28 UpKeep : 0
Effects : Transforms the target into a creature of chaos. Target unit receives one of following mutations: demon-skin armor (+2 defense), demon wings (2 speed flight), or fire-breathing (2 strength fiery breath). Once affected by this spell, the creature can never be chaos channeled again.


Name : Flame Blade (Lame de feu) Rare : Uncommon
Casting Cost : 0 UpKeep : 2
Effects : Causes the weapons of a target unit to burst into flames, increasing the strength of melee and missile attacks of the unit by 2. Flame blades also allow units to hit creatures which have weapon immunity, and exerts cumulative effects with Eldritch Weapon.

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Map : Unit Spells
None

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Not classified :

Name : Chaos Surge (Vague du chaos) Rare : Very rare
Casting Cost : 1000 UpKeep : 40
Effects : All creatures of chaos have 2 added to their hand-to-hand, missile, fire-breath, and magic attacks.


Name : Doom Mastery (Maitrise de la malediction) Rare : Very rare
Casting Cost : 1100 UpKeep : 15
Effects : All newly created normal units controlled by the casting wizard are mutated by the effects of chaos, the same as if chaos channels had been cast on them.


Name : ? (Eclairs en chaine) Rare : Rare
Casting Cost : 35 UpKeep : 0
Null
Effects :

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