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Beastmen

Spearmen

Swordsmen

Halberdiers

Bowmen

Settlers

Engineers

Priests

Magicians

Centaurs

Manticore

Minotaurs

Spearmen
Spearmen
City
Moves : 01
Food : 01
Gold : 00
Melee : 02
Range : 00
Armor : 02
Resist : 05
Hits : 02

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Swordsmen
Swordsmen
Barracks
Moves : 01
Food : 01
Gold : 01
Melee : 04
Range : 00
Armor : 02
Resist : 05
Hits : 02

 Large shied
Large shields add +2 to the unit's defense against all ranged attacks.

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Halberdiers
Halberdiers
Armory
Moves : 01
Food : 01
Gold : 02
Melee : 05
Range : 00
Armor : 03
Resist : 05
Hits : 02

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Bowmen
Bowmen
Sawmill
Moves : 01
Food : 01
Gold : 02
Melee : 02
Range : 01
Armor : 01
Resist : 05
Hits : 02

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Settlers
Settlers
City
Moves : 01
Food : 01
Gold : 03
Melee : 01
Range : 00
Armor : 01
Resist : 05
Hits : 20

 Create outpost
Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers.

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Engineers
Engineers
Builders Hall
Moves : 01
Food : 01
Gold : 02
Melee : 02
Range : 00
Armor : 01
Resist : 05
Hits : 02

 Construction  Wall crusher
Construction allows units to build roads. Wall crusher allows the unit to destroy a section of a stone wall 50% of the time.

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Priests
Priests
Parthenon
Moves : 01
Food : 01
Gold : 03
Melee : 04
Range : 04
Armor : 04
Resist : 08
Hits : 02

 Healer  Purify
Healers will heal 25% of the damage that all units stacked with the healer have sustained after a combat. Purify allows a unit to clean corruption from a square.

 Healing spell
Heals a target unit by 5 hit points (or less, if the unit has sustained fewer than 5 hit points of damage).

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Magicians
Magicians
Wizards Guild
Moves : 01
Food : 01
Gold : 04
Melee : 02
Range : 05
Armor : 03
Resist : 09
Hits : 02

 Missiles immunity  Fire ball spell
Missiles immunity makes the unit immune to all forms of missile attacks. Throws a giant exploding ball of flames at all the figures in a target unit. The intensity of the flames' heat and the amount of damage inflicted by this mini-inferno depends on the amount of magic power pumped into the spell. A fireball has a base strength of 5; the strength increases by one for every 3 additional units of mana added.

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Centaurs
Centaurs
Stables
Moves : 02
Food : 01
Gold : 02
Melee : 03
Range : 02
Armor : 03
Resist : 05
Hits : 03

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Manticore
Manticore
Animists Guild
Moves : 02
Food : 01
Gold : 04
Melee : 05
Range : 00
Armor : 03
Resist : 06
Hits : 07

 Scouting 02   Poison 06 
Scouting increases the range a unit can see on the overland map by the scouting level. Poison attacks force the attacked unit to resist for each level of the poison or suffer one hit for each failure.

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Minotaurs
Minotaurs
Armorers Guild
Moves : 01
Food : 01
Gold : 04
Melee : 12
Range : 00
Armor : 04
Resist : 07
Hits : 12

 Large shied
Large shields add +2 to the unit's defense against all ranged attacks.

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